🎮 TUBUO WRITES ORIGINAL · SEASON 1
WHAT WOULD YOU DO?
Every choice changes the story.
Six different games, written for different ages and realities. The same standard runs through all of them: dignity, consent, safety, evidence, respect and responsibility.
1,200 playable decisions · 6 game paths · 5 stages each
Choose the game written for your stage of life
The game changes because an 8-year-old, a 15-year-old and an adult do not face the same pressures. Male and female paths are also different, but nobody is treated as automatically a victim or a perpetrator.
Ages 8–12
Girls · Boys
Body boundaries, unsafe secrets, bullying, online safety, trusted adults and helping friends safely.
Ages 13–17
Girls · Boys
Relationships, peer pressure, consent, social media, school, digital abuse, adult boundaries and safe help-seeking.
Ages 18+
Women · Men
Relationships, work, family, coercion, consent, evidence, bystander choices, accountability and survivor support.
How Season 1 works
Every path contains 200 decisions across five stages: 20, 30, 40, 50 and 60. Players need 70% to pass each stage. The game tracks Awareness, Empathy, Safety, Rights, Evidence, Judgement and Courage.
After every decision, the player sees what the choice leads to, why it matters, what to remember and a source for deeper learning. Stage badges and a Season 1 completion award can be downloaded.
Progress stays on the player’s device. Under-18 versions do not ask for email, school, address or date of birth.
Built to teach without blaming
The game does not ask players to disclose personal experiences of violence. Children are never asked to investigate abuse, confront dangerous adults or physically stop adult violence. The male versions do not assume men and boys are perpetrators; they also address peer pressure, responsibility, bystander action and male victimization. The female versions do not make women and girls responsible for preventing violence committed against them.
Every path separates allegations from established facts, avoids vigilantism and recognizes that support systems and laws differ from country to country.
Need help? WHAT WOULD YOU DO? is educational, not an emergency or counselling service. The game includes a discreet help route with age-appropriate guidance.
